A new approach to Gamemaker Platform games
Platform games are popular, and there seems to be no shortage of platform
"engines", however I was unable to locate one with the exact feature
set I wanted. Also having found an engine it is usually impractical to drop it
into a game as it requires special actions in several events.
What is needed is a "Move_Platform" command that would
automatically make an object fall until it landed on something solid.
To achieve this I propose adding a script to the "End Step" event,
after collisions but just before drawing takes place.
First it is important to understand the order events are processed in
Gamemaker...
Event Sequence...
...and how the event sequence affects the design of a platform engine
Simple Example...
A simple platform engine. This uses a simple script to ensure
that the player slides down walls properly and does not fall through the floor.
Ramps and slopes...
There are plenty of engines that provide basic movement. Good slope handling
is rarer. This engine allows the player to move and slide up and downhill.
Note that the effect of gravity is ignored on slopes.
Old version